![]() Ive tried a number of things from testing across multiple gpu’s (putting unreal on one and touch on another) to assigning specific CPU cores to tasks and cannot seem to get any closer to a result. This is not a boring this-button-does-that. ![]() We took the secret tips and tricks of the best professional VJs and poured their years of experience into 2 hours of in-depth, practical video training. In the photo attached unreal does not include any controls so having TD as the active window solves all of the problems and the mapping and fisheye runs like butter! Learn everything there is to know about Resolume Avenue and Arena 5 and become a better VJ with these free training videos. Mix and match your visuals quickly and easily and play Resolume like an instrument. We are able to visbily see the joins between the cubes completely - ruining any immersive quality (ive tried to draw an example in attached). Forwards, backwards, scratch and adjust tempo to the beat. This leads to an unusual artifacting between the cubefaces in the fisheye. However, when we are using the unreal interface (touchscreen) and TD IS NOT the focus (not the active user window) we are seeing strange issues with FPS drop and lag in the generation of the fisheye from the cubemap. ![]() Normally, when using TD we are easily hitting 60 fps on all projects - the computer is a beast (P6000 (or a 1080), ssd’s, i7 (also used an xeon), 32gb ram). We use TD to combine the cubes into a fisheye for dome projection. I use a cubemap camera system to take content from the unreal games engine into TD (6 spout feeds). Make it part of your stage design and take charge of the lights as well as the video. This means you can play your videos on low resolution LED strips or other lights that support DMX input. glenben Met Resolume in a bar the other day Posts: 9. DMX Output is only available on Resolume Arena Resolume Arena can output the color or brightness of your pixels to LED strips or other light fixtures via DMX. Ive been playing 10 layers on 1280x720p resolution, not all layers are always in use, approx 6 of them at the same time, with effects on layers and composition. (ive even tried GPU affinity and bringing seperate cards into play). Post your questions here and well all try to help. Hi, i'm using arena 5.0, on a windows 7 - 64bit machine - 2.0ghz i7-2630QM - 12g RAM and a Nvidia GT 555m (2gig). I posted this on the facebook page a while ago,Īnd my pesonal investigations is not getting me anywhere closer to a solution. Im running Resolume 5.1.
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